Monday, 3 January 2011

Bioshock novel coming soon

BioShock: Rapture, a new novel that tells the tragic tale of Andrew Ryan's maddeningly ambitious yet ultimately doomed vision for an underwater utopian metropolis, has unexpectedly surfaced over at Amazon. If the listing is accurate, the book will be available on March 1, 2011.

The first scant details about John Shirley’s text-based BioShock prequel released last May. At the time, it was expected that the book would come out sometime around the release of BioShock 2, but obviously that didn’t happen. Irrational Games’ creative director Ken Levine was previously the only writer associated with the novel, but, as Big Download reports, Levine’s input was limited to an introductory chapter. I guess Levine was too "busy" working on BioShock Infinite to write an entire novel. Slacker.
BioShock: Rapture Novel Releasing March 1
BioShock is my favorite game universe of all time, and to have a chance to see the founding and fall of Rapture (since BioShock 2 sadly missed out on letting players play through it firsthand) from over the shoulder of Andrew Ryan is something I can’t wait to experience.

BioShock: Rapture will be available in hardcover for $18.47, paperback for $10.19, and on the Kindle for $9.99.

Source: Big Download


Nintendo 3DS(Nintendo):New Demonstration


Can not wait to get my hands on one of these babies,dont forget to stay tuned for the european reveal in Amsterdam on the 19th of this month,the video above is showing how the 3DS uses its augmented reality to capture its users image to create a Mii,how cool is that!

3DS leaks out of china


Of all the ways Nintendo wanted to start of 2011, having their highly-anticipated handheld leak out of a production plant in China wasn't likely one of them. The above photo was taken by an mysterious source out of China with access to an early version of the Nintendo 3DS. Clearly the photo wasn't taken on the production line, either, as the leaker had plenty of time to arrange Yoshi next to his shot. Oh, and there are six more shots of the device, many of which feature other Nintendo handhelds so you can see how the 3DS compares, size-wise.
In terms of leaks, it's a doozie. Not iPhone 4 leak big, given that we've already seen the 3DS and knew about what it was going to look like, but still, this is not how Nintendo wanted to debut the final look of the handheld. After all, the company has a 3DS event in just a couple weeks, where the final hardware and most of the launch games are likely to be playable.
If you prefer your pictures moving, the guy who swiped the 3DS has uploaded a video showing off the device and comparing it to the other handhelds.
Interesting to see that the 3DS is just slightly thicker than the DSi (even without its back plate) but a smidge shorter, length-wise, despite the new, widescreen top screen.
The 3DS that was taken is basically inactive, so the leaker can't run any games or even open up the system profile screen. Thankfully we won't have to wait to see the final version of the device in action, though. Basically everything about the 3DS launch will be revealed on January 19, so stay tuned.

Thursday, 30 December 2010

Super Mario Galaxy 2 review

When you release a game that's the best on the Wii, a game that's had countless near-perfect scores from the world's reviewers, how could you improve on that? This was the challenge faced by Shigeru Miyamoto and his team and it's one they've managed to overcome with Super Mario Galaxy 2.

If you were wondering how the game was going to follow on from the original's bizarre ending, the simple answer is that it doesn't. Galaxy 2 takes place in a Star Trek-style alternate universe, one in which Mario and the Lumas have never crossed paths before. The original game's intro was beautifully presented and this one is arguably better, as you play through side-scrolling levels drawn into a storybook. As you progress, the pages turn while the story appears at the bottom of the screen. It's lovely stuff. Naturally, the plot involves Bowser kidnapping Peach.

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What's All The Hub-ub
Early on you're greeted with Starship Mario, an old planet that has been taken over by an industrious Luma called Lubba and converted into a spaceship. The ship needs Power Stars for fuel but Bowser nicked those along with Peach, so Mario agrees to help Lubba retrieve the Power Stars from the various galaxies in return for the use of his spaceship. Lubba then gives the planet a quick makeover so it looks like Mario (leading to the classic line "nice spaceship, huh? More like a FACEship!").

Starship Mario is not a true hub like Peach's Castle, Delfino Plaza and the Comet Observatory from previous 3D Mario games because you can't directly access levels from it. Instead, you simply use it to wander around, mess about and generally take a break. There's not really much to do except for talk to the various people you've already encountered on your travels. Moving to the ship's wheel calls up a map screen similar to that in New Super Mario Bros, where you choose which level to move to next. It's a much clearer way of showing which galaxies still need to be completed and doesn't get confusing like the Comet Observatory did towards the end of the original.

Galaxy 2 really shines when you leave the Starship. The game feels a lot brighter than the original, since there are far fewer levels with a simple, black, star-filled sky. There are loads more stages that take place in sunny locations, snowy settings, forests and in the sky, and it adds a lot of variety.

Every single one of the game's 40-plus galaxies offer a completely new gameplay mechanic, and most of them offer even more than that as each galaxy's individual star missions are unique levels. Take the brilliant Tall Trunk Galaxy, for example. The first star is a Yoshi level where you use the Bulb Berry to get Mario and his mate to the top of a giant tree. The second, however, is a huge slide down one of the tree's branches, inspired by the Princess' Secret Slide level from Super Mario 64 (complete with the same music). It may fall under one galaxy, but the two levels couldn't be more different.

Speaking of the music, some of the better themes from the first Super Mario Galaxy are back (with new arrangements for the most part), alongside a huge collection of brand new music. These include new orchestral versions of old Mario songs and some fantastic all-new themes. The music in the Fluffy Bluff Galaxy in World 1 will work your way into your brain in the same way Gusty Garden Galaxy's music did in the first game.

Mixing It Up
The three big gameplay additions are, of course, Yoshi, Rock Mario and Cloud Mario. Yoshi is once again limited to a certain number of set levels but he appears an awful lot more than he did in the New Super Mario Bros Wii, getting a slice of the action at least a few times in each World. He's armed with his own set of timed power-ups, each of which help to make his levels feel unique. Controlling him is an absolute joy.

Also surprisingly fun is the Rock Mushroom power-up, which enables Mario to plough through enemies and breakable objects. Then there's Cloud Mario, who has the ability to make up to three huge cloud platforms appear underneath him when you flick the Remote in mid-air. This is by far our favourite power-up because not only does it work perfectly, but the faces on the clouds are just too cute to hate.

The game constantly chucks new additions and improvements at you. Luigi nonchalantly turns up about 20 stars in and offers his services at random points throughout the game while a cheeky new monkey simply called The Chimp regularly challenges you to points-based mini-games, where you have to jump on enemies' heads or play whack-a-mole style skating levels. There's just so much going on that not once does the game ever feel repetitive.

Then there's the new emphasis on 2D. There are loads of levels where the action switches to a fixed 2D plane. It's Galaxy's take on New Super Mario Bros. and we love it, especially on the levels that mess around with the gravity and have you running up walls.

Also greatly improved is the game's two-player co-op mode which lets the second player tell a Luma where to go. This allows for a lot more interaction, as your partner can make the Luma attack enemies, collect items and even fetch air bubbles for Mario underwater.

Then there's the Cosmic Guide, the new version of New Super Mario Bros' Super Guide feature. If you die multiple times on a level or spend some time thinking, a shadowy figure who looks like Rosalina appears and asks if you need a hand. If you agree she possesses Mario and directs him to the star. There's a catch, naturally, in that if you get the star like this it'll only be a bronze one instead of the usual gold one, a reminder that you needed help to finish the game.

A Star Is Born
Super Mario Galaxy's only real downfall is that, since its basic idea is so similar to its predecessor, it doesn't hit you with that same initial impact. You were already wowed with orchestral music, gravity-bending gameplay and perfectly immersive pointer controls when you played the original game the last time around so the surprise isn't so great here when you're once again introduced to the same concepts.

This is minor nitpicking, though. Our main criticism in our verdict box when we reviewed the original game was that it "had to end eventually". This sequel goes some way to making up for that by essentially giving you an all-new game just as big - if not bigger - than the original with even more to see and do.

Is Super Mario Galaxy 2 even better than its predecessor, though? Technically, yes. The levels have been designed better, the game's structure is more solid and less confusing, and the addition of a few new abilities and loads of new characters means more variety.

What's more, the increased difficulty and wider variety of galaxies should see you taking longer than before to get every star this time, and in the process you'll fall in love with Mario all over again, to the extent that it doesn't really matter that it's essentially the same shell with brand new levels. As long as you finished the original and can cope with the higher difficulty, this is undoubtedly the new best game on the Wii. 9.8/10

spiderman shattered dimensions wii review

Spider-Man: Shattered Dimensions Wii is an enjoyable game for fans of the webslinging wonderlad and with Batman the brave and the bold out on the  Nintendo console  these are good times for fans of comic book heroes.

The story is a bit daft but it does enable you to play as four different versions of Spider-Man. Some dimension-protecting tablet has shattered and its pieces have been scattered across four different realities. It's up to Spider-Man to collect the pieces and put them together again.

Or should that be Spider-Men? Amazing Spider-Man wears the classic red and blue suit and has a standard set of combat moves and web abilities. Then there's Ultimate Spiderman in his dodgy black Venom suit. He can use the same abilities as Amazing Spider-Man but can also go into a special rage mode that makes his attacks more powerful.

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Future Shock
Spider-Man 2099 lives in the future and has the ability to slow down time, making it easier to dodge bullets while Spider-Man Noir lives in the 1930s and takes a more stealthy approach to taking down enemies.

Some work better than others: the Spider-Man 2099 stages are great for combat and the Amazing Spider-Man ones have the most impressive level design, but the Noir Spider-Man's stages are the weakest. You have to spend time hiding in the shadows but because it's dark, you're often spotted by an enemy when you thought you were hidden.

Noir levels aside, it is a pretty satisfying experience. Combat starts off basic and gets more complicated as you unlock new abilities and moves. B is a normal attack but you can knock enemies into the air by titling the Nunchuk upwards (something that's not explained very well in the tutorial). Completing set challenges (defeat 20 enemies, strike ten enemies with objects) also unlocks bonuses which encourage you to mix up the way you take on your enemies. You can unlock different Spidey suits too.

That Marvel And Web Look
With the different versions of Spider-Man visiting four completely different universes, there is a danger that Shattered Dimensions could become a bit disjointed but a psychic called Madame Web ties it all together. She has the ability to talk to all four versions of Spider-Man, and there are some genuinely funny moments of dialogue with Web's serious tone making her the ideal 'straight woman' to each wisecracking Spider-Man.

Shattered Dimensions is a surprisingly fun game. The Noir stages are definitely the game's weak point, and the camera could have been a bit less temperamental, but these are minor issues when the game as a whole is such a thoroughly entertaining package and one that's certainly better than Spider-Man's other Wii games. 8.5/10


Nintendo issue warning to 3DS users under 6


Nintendo has issued a warning to parents of children under six years of age suggesting that if they plan to purchase a 3DS for their child then they should consider turning off the 3D function using the slider that’s attached to the device.
Vision in children under six is still in a developmental stage and the delivery of 3D images “has a potential impact on the growth of children’s eyes.”
- Nintendo

Most pirated games of 2010

A few weeks ago we brought you the most pirated games machine which was the wii,this week we bring you the most pirated games on each platform.

Website Torrentfreak has revealed its list of the top 10 most pirated video* games of 2010. The "winner" of this dubious honor for the PC: Call of Duty: Black Ops. Weirdly, for the 360, the most pirated title was Dante's Inferno, a solid game, but not a title on the top of many other "top of 2010" lists.
Click the cut for the full list of PC, 360 and Wii pirated titles.
PC Games:
1 Call of Duty: Black Ops (4,270,000)
2 Battlefield: Bad Company 2 (3,960,000) 3 Mafia 2 (3,550,000)
4 Mass Effect 2 (3,240,000)
5 Starcraft II (3,120,000)

Wii Games:
1 Super Mario Galaxy 2 (1,470,000)
2 Wii Party (1,220,000)
3 Donkey Kong Country Returns (920,000)
4 Kirbys Epic Yarn (880,000)
5 Red Steel 2 (850,000)

Xbox 360 Games:
1 Dante’s Inferno (1,280,000)
2 Alan Wake (1,140,000)
3 Red Dead Redemption (1,060,000)
4 Halo Reach (990,000)
5 Call of Duty: Black Ops (930,000)
*As always, we remind you: Piracy is very bad. Do not do it.