With the recent death of football legend Gary Speed due to suicide,i thought i would share my story with my battle of this terrible illness that strikes so many down every year,and leave loved ones behind wondering WHY?
15 years ago i lost my father to an attempted suicide,he fully recovered but died a few days later from a D.V.T (deep vein thrombosis)due to been lay in a hospital bed for upto 5 days,stockings which are worn now in hospitals by such patients were not available in 1996.
As you can imagine as an 18 year old man left with a grieving mother and a distraught 14 year old sister the pressure was immense,but i took it on the chest and coped.
Eventually 6 months later i snaped,bubbling underneath was grief,a feeling so gut wrenching and heart breaking i couldn't take it anymore....i attemted to take my own life with an overdose of pills i scraped together from the kitchen cupboard.
The next thing i knew i woke up in a hospital ward surrounded by my close family and friends,apparently my alarm clock went off in my room and woke my mother up who then tried to wake me up,but couldn't,which is why i ended up in hospital.
I was refered to a councilor to talk about my feelings and my grief for my dad,but struggled to open up to a completete stranger,i never went back after my first session.
Four years later it was still there,the grief,the hurt,the pain i just learned to deal with it and came to terms that this was going to be a part of my life forever.
Until one night it felt like the whole world had come crashing down around me.In 5 hours i lost a job i loved and a my girlfriend at the time,the cork popped,in my mind all i wanted was to be with my dad.
I walked and walked thinking about how i could do it,2 hours later i was still walking and breaking my heart,it was then i realised i needed help,i found the nearest phone box and called the police and told them my location and that i felt i was a danger to myself and to others,within minutes they picked up me up and took me to the local hospital where i agreed to go the local pshycriatric unit.
The next morning i awoke in a strange in bed in an unfamiliar room with a strange young blonde lady stood at the bottom of my bed (every young mans dream lol)
I suddenly realised where i was,panicked got dressed and some how,dont ask me how left and went home.
unbeknown to me my EX-girlfiend had spoken to my family and told them what state i had left her in and they had been searching for me with worry.
When my mother found out i was home she dragged me back to the unit and was sectioned for 3 weeks.
The sights and stories i saw and heard made me realise what a fool i had been,i had been an idiot,i was just grieving a kind of depression but nothing these guys were going through,but at least we were all in the right place,getting help,getting better.
3 weeks passed and i was discharged on a course of antideppresents,and within time i began to feel a lot better and began to come to terms with my fathers death,and realised that the people that are here with me now need me more than the people that are no longer with us.
15 years later im married to my beautiful wife emma and am blessed with two amazing children lucie and alfie.
If i didnt have the courage to make that phone call that night which ended up with me in hospital i really dont think i would be here now,writing this blog trying to help and bring this awful illness to light and to give suffers the courage to tell the ones they love or a doctor or friend what they are going through and get help.
I made that leap of courage by myself but i know the pain and hurt depression brings,you can feel so ashamed of the way you feel but dont stand up get help and live,i did and i love my life.
My motto now is live life,love life.
Saturday, 3 December 2011
Monday, 28 November 2011
two lots of skyrim news
Some news on the patch for skyrim,full list of fixes for all platforms http://www.computerandvideogames.com/327696/skyrim-update-12-patch-notes-released/ and also an iphone and ipad app to help your journey in skyrim http://www.gamepro.com/article/news/225347/free-skyrim-map-app-dragon-shout-is-coming-soon/?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3
Saturday, 26 November 2011
The elder scrolls V:Skyrim Review
Bethesda hasn't shown the opening scene of Skyrim's anonymous prisoner at preview events and - if you've been sensible enough to stay away from YouTube in recent weeks - it's one you'll be glad you waited for. Likewise, in this review we'll promise to tread gently around the story of a world that is far too rich to be spoiled in words.
And what strikes you very early on in Skyrim is that the world itself is the story. As you work through the game, the discoveries and side quests that pepper the map become compelling explorations, and the world map that initially appears vast for vastness' sake simply comes alive. Focusing on the "main quest" becomes an exercise in futility - everything feels connected and worthy of its place in the world, even if only tangentially connected to the game's overall arc.
Skyrim province lies in the far north of The Elder Scrolls' fantasy world. It's a cold and mountainous region, struggling with its own civil war as it battles the external terrors of an ancient threat. As a Dragonborn, your character possesses both the soul of a dragon and the ability to speak their language in the form of powerful dragon shouts.
1/32 The scale and scope of Skyrim province is breath-taking.
PreviousNextView all ▸
At its heart, the story of Skyrim is one of sadness, uncertainty and the selfishness that often underpins the communal strive for the greater good of a revolution. You're clearly every inch the hero of the day, blessed with the potential for extraordinary power. But amongst the conflicting storylines, nothing seems guaranteed.
As Skyrim struggles for its independence, it comes as no surprise to discover that there are those more interested in first ensuring that their own interests ally with that of the inevitable new world order. There's the treachery of wizards, who can't help but meddle in the power of things they can't understand. Assumed enemies turn out to be as perplexed at world events as you and your comrades, and fragile alliances for a common interest develop.
The end result is to leave you feeling heroic, yet vulnerable to both the world around you and the fickle motivations of its inhabitants (while also compelled to see things through to the end). That's an extraordinary achievement in itself. Success by no means feels like a given and, to my mind, only Ico has truly captured that same sense of fearful and uncertain heroism before.
"The end result is to leave you feeling heroic, yet vulnerable to both the world around you and the fickle motivations of its inhabitants."
Composer Jeremy Soule's reliably outstanding handiwork adds an essential, subtle backdrop to Skyrim that contrasts with previous Elder Scrolls outings. The imperial pomp of Oblivion's music - while perfectly suited to the setting of that game - has been replaced by something far gentler and more fragile. It's an ethereal, pastoral fantasy score that's both stirring and sad.
Skyrim itself is a world of eternal winter, where foxes pad through the snow and the northern lights shimmer in the night sky. There's certainly no question that the misty mountain setting, complete will swirling fog and high-altitude snowstorms, has allowed Bethesda's technicians to pull off an extraordinary feat.
But, close up, Skyrim's textures may shock those expecting a generational leap from Oblivion - a game that stunned at release but whose un-modded visuals I believe live on more fondly in the mind than in the flesh. However, while Skyrim's trees have rough edges, its woods are unrivalled in fantasy.
1/8 The soundtrack is extraordinary. Haunting piano motifs conjure up a Narnia, rather than a winter wonderland.
PreviousNextView all ▸
This focus on grandeur over granularity is most evident in the city of Markath, with its leering architecture hewn from the solid rock of the mountains, where waterfalls spill around the buildings. In the courtyard of the College of Winterhold, an angelic statue, arms spread open, bathes in the snowstorms while blue arcane beams reach into the skies all around.
Despite the wintry Nordic theme, there are more subtle strokes that differentiate places from one another. Reaching High Hrothgar - where you're called to develop your dragon shouts by a booming chant of the Greybeards that resonates throughout the land - involves a culturally reverential ascent of a flight of 7000 stairs carved into the mountainside.
The more distinctive visual extremes of Skyrim are to be found underground, amongst the ruins and dungeons littered throughout this vast world. Some of these labyrinths are capable of absorbing an entire evening's play on their own as you fearfully explore amongst the crumbling, dusty ledges, the soft clitter-clatter of skeletal feet echoing around you before the inevitable assault begins.
"There's a tremendous sense of connection between caster and cadaver, and the effects themselves are breathtaking."
In arcane combat, there's a tangible, almost physical sense of feedback from the hiss of a furnace just before those jets of flames engulf your enemies. Thunder echoes quietly in the aftermath of the electrical storm that flows from your fingertips. There's a tremendous sense of connection between caster and cadaver, and the effects themselves are breathtaking. Throughout one evening in the game I stood in the mountains beside a peaceful village, gleefully working through my repertoire of magic tricks while the locals slept below (uneasily, no doubt).
The melee combat is less perfected, but has nevertheless been evolved. Those who specialise in it may not be left feeling quite as satisfied as those who prefer to dabble in the darker arts, but it's still a sweeter deal than the rote, block-and-retaliate combat of Oblivion. Enemies will circle and prod at your defences more effectively, displaying a little more intelligence when exploiting your weaknesses. A similar degree of refinement has been made to Bethesda's famously floaty third-person animations.
On the thorny issue of enemy scaling, you will certainly face insurmountable enemies in your travels - but with the trade-off that you will later destroy them with righteous firepower as you evolve your character. And of those fearsome creatures, the dragons themselves - whose souls are so essential to enhancing your dragon shouts - aren't the nuisance feared by some, instead acting as grandiose events that breathe further life into the world. You'll want to save the cities and people from their wrath.
1/3 There's an astonishing sense of loneliness as you travel across the world.
PreviousNextView all ▸
A process that would have been agonising in Oblivion becomes an open joy in the elegant design of Skyrim's interface. Bookmarked spells allow players to switch from bow to axe to healing powers with a flick of the d-pad as you adapt your combat to a dragon's path through skies and forests.
Skyrim's perks system is presented with equal beauty in the constellation star-signs of the various paths, from Alchemy to Destruction magic or even the deeper virtues of Lockpicking. Go deep into shock perks to unlock the disintegration of the nearly-dead, or invest in Enchanting to add more than one effect to your equipment.
For those who want to experience more of any RPG than their tolerance for stat-planning will usually allow, there's great satisfaction to be had in making use of every game mechanic in order to increase your overall level. But those who wish to specialise and truly master a particular play-style through carefully planned perks will still feel compelled to do so with multiple characters. And then there's crafting.
"Story opportunities present themselves not just from the chatter of villagers around you, but from the vignettes presented as you reach new locations."
Alvor the blacksmith, my new friend, boss and mentor, seems oblivious to the turmoil taking place outside of Riverwood. There's always a hard day's work to be done, after all, and you can't help feeling he'd like you to concentrate a little more on perfecting your crafting than your combat. Though the crafting system in Skyrim amounts to little more than providing the raw ingredients and setting the process in motion, it gives a greater sense of ownership to that new blade. It's a system that will bring no end of satisfaction to the hunter-gatherer who wants something more in return for their efforts in the feral tundra or the sky-high mountain mines.
While characters now embark on a more convincing daily schedule - Alvor himself moves purposefully from forge to grindstone at whatever pace matches the job at hand - they're also more believable by virtue of the brevity of their dialogue. The evolving stories of the people of Skyrim are articulated more succinctly, making for a deeper and richer engagement with the player. Subtitles are disabled by default, and however prone to skipping dialogue you may typically find yourself in a narrative-heavy RPG, I'd urge you to hold back from your instincts and enjoy the much improved voice-acting and exposition of Skyrim's character stories.
Story opportunities present themselves not just from the chatter of villagers around you, but from the vignettes presented as you reach new locations. Arriving in one town, you're presented with an execution scene. Warned that interfering with an execution-in-progress is a serious crime, you'll struggle to resist the temptation to cause havoc anyway. Should you give in to that temptation, the prisoner will attempt to escape and be brought down by the guards, before the wrath of the town descends upon you. You can't say you weren't warned.
More on The Elder Scrolls V: Skyrim
Blog: Skyrim Timelapse: World in Motion
Digital Foundry's latest video epic.
Face-off: Face-Off: Skyrim
PC vs. PS3 vs. Xbox 360.
Blog: Texture problems hit Xbox 360 Skyrim
Don't install it to your hard drive.
During your work for the Thieves Guild, you'll be tasked with infiltrating a home that seems under the perpetual watch of the guard manning the city gates; picking the lock is impossible to do out of plain sight. At this point, you realise that the house can only be accessed in broad daylight and the theft conducted under the nose of a charitable man living in a city consumed by corruption and racketeering. You are a thief though, and you will take those few treasured possessions of the last good man in Riften while he tends to his fireplace. Won't you?
Amongst all of these interactions and branching quest-lines, at the forefront of many players' minds will be the bugs that have plagued some of Bethesda's epic titles. While I'd never recommend abandoning the RPG mantra of saving often, I will note that in my play-through to date, no quest objects have mysteriously vanished, and a wrong word at the wrong time has yet to leave a critical character with an unbreakable silent disposition towards me. For want of a key, I've not found myself trapped underground for all eternity.
In weaving together the extraordinary craftsmanship evident in the music, storytelling, adventure and world design of Skyrim, Bethesda has created a very special game indeed - one that's likely to remain in the affections of gamers for many years to come.
It evokes a word that's overused in reviewing of all kinds: one that's best kept in the cellar in a plainly marked box and reserved only for the most special of occasions. For Skyrim though, I'd like to blow the dust off it, open up the lid, and enjoy a masterpiece with you.
10 / 10
And what strikes you very early on in Skyrim is that the world itself is the story. As you work through the game, the discoveries and side quests that pepper the map become compelling explorations, and the world map that initially appears vast for vastness' sake simply comes alive. Focusing on the "main quest" becomes an exercise in futility - everything feels connected and worthy of its place in the world, even if only tangentially connected to the game's overall arc.
Skyrim province lies in the far north of The Elder Scrolls' fantasy world. It's a cold and mountainous region, struggling with its own civil war as it battles the external terrors of an ancient threat. As a Dragonborn, your character possesses both the soul of a dragon and the ability to speak their language in the form of powerful dragon shouts.
1/32 The scale and scope of Skyrim province is breath-taking.
PreviousNextView all ▸
At its heart, the story of Skyrim is one of sadness, uncertainty and the selfishness that often underpins the communal strive for the greater good of a revolution. You're clearly every inch the hero of the day, blessed with the potential for extraordinary power. But amongst the conflicting storylines, nothing seems guaranteed.
As Skyrim struggles for its independence, it comes as no surprise to discover that there are those more interested in first ensuring that their own interests ally with that of the inevitable new world order. There's the treachery of wizards, who can't help but meddle in the power of things they can't understand. Assumed enemies turn out to be as perplexed at world events as you and your comrades, and fragile alliances for a common interest develop.
The end result is to leave you feeling heroic, yet vulnerable to both the world around you and the fickle motivations of its inhabitants (while also compelled to see things through to the end). That's an extraordinary achievement in itself. Success by no means feels like a given and, to my mind, only Ico has truly captured that same sense of fearful and uncertain heroism before.
"The end result is to leave you feeling heroic, yet vulnerable to both the world around you and the fickle motivations of its inhabitants."
Composer Jeremy Soule's reliably outstanding handiwork adds an essential, subtle backdrop to Skyrim that contrasts with previous Elder Scrolls outings. The imperial pomp of Oblivion's music - while perfectly suited to the setting of that game - has been replaced by something far gentler and more fragile. It's an ethereal, pastoral fantasy score that's both stirring and sad.
Skyrim itself is a world of eternal winter, where foxes pad through the snow and the northern lights shimmer in the night sky. There's certainly no question that the misty mountain setting, complete will swirling fog and high-altitude snowstorms, has allowed Bethesda's technicians to pull off an extraordinary feat.
But, close up, Skyrim's textures may shock those expecting a generational leap from Oblivion - a game that stunned at release but whose un-modded visuals I believe live on more fondly in the mind than in the flesh. However, while Skyrim's trees have rough edges, its woods are unrivalled in fantasy.
1/8 The soundtrack is extraordinary. Haunting piano motifs conjure up a Narnia, rather than a winter wonderland.
PreviousNextView all ▸
This focus on grandeur over granularity is most evident in the city of Markath, with its leering architecture hewn from the solid rock of the mountains, where waterfalls spill around the buildings. In the courtyard of the College of Winterhold, an angelic statue, arms spread open, bathes in the snowstorms while blue arcane beams reach into the skies all around.
Despite the wintry Nordic theme, there are more subtle strokes that differentiate places from one another. Reaching High Hrothgar - where you're called to develop your dragon shouts by a booming chant of the Greybeards that resonates throughout the land - involves a culturally reverential ascent of a flight of 7000 stairs carved into the mountainside.
The more distinctive visual extremes of Skyrim are to be found underground, amongst the ruins and dungeons littered throughout this vast world. Some of these labyrinths are capable of absorbing an entire evening's play on their own as you fearfully explore amongst the crumbling, dusty ledges, the soft clitter-clatter of skeletal feet echoing around you before the inevitable assault begins.
"There's a tremendous sense of connection between caster and cadaver, and the effects themselves are breathtaking."
In arcane combat, there's a tangible, almost physical sense of feedback from the hiss of a furnace just before those jets of flames engulf your enemies. Thunder echoes quietly in the aftermath of the electrical storm that flows from your fingertips. There's a tremendous sense of connection between caster and cadaver, and the effects themselves are breathtaking. Throughout one evening in the game I stood in the mountains beside a peaceful village, gleefully working through my repertoire of magic tricks while the locals slept below (uneasily, no doubt).
The melee combat is less perfected, but has nevertheless been evolved. Those who specialise in it may not be left feeling quite as satisfied as those who prefer to dabble in the darker arts, but it's still a sweeter deal than the rote, block-and-retaliate combat of Oblivion. Enemies will circle and prod at your defences more effectively, displaying a little more intelligence when exploiting your weaknesses. A similar degree of refinement has been made to Bethesda's famously floaty third-person animations.
On the thorny issue of enemy scaling, you will certainly face insurmountable enemies in your travels - but with the trade-off that you will later destroy them with righteous firepower as you evolve your character. And of those fearsome creatures, the dragons themselves - whose souls are so essential to enhancing your dragon shouts - aren't the nuisance feared by some, instead acting as grandiose events that breathe further life into the world. You'll want to save the cities and people from their wrath.
1/3 There's an astonishing sense of loneliness as you travel across the world.
PreviousNextView all ▸
A process that would have been agonising in Oblivion becomes an open joy in the elegant design of Skyrim's interface. Bookmarked spells allow players to switch from bow to axe to healing powers with a flick of the d-pad as you adapt your combat to a dragon's path through skies and forests.
Skyrim's perks system is presented with equal beauty in the constellation star-signs of the various paths, from Alchemy to Destruction magic or even the deeper virtues of Lockpicking. Go deep into shock perks to unlock the disintegration of the nearly-dead, or invest in Enchanting to add more than one effect to your equipment.
For those who want to experience more of any RPG than their tolerance for stat-planning will usually allow, there's great satisfaction to be had in making use of every game mechanic in order to increase your overall level. But those who wish to specialise and truly master a particular play-style through carefully planned perks will still feel compelled to do so with multiple characters. And then there's crafting.
"Story opportunities present themselves not just from the chatter of villagers around you, but from the vignettes presented as you reach new locations."
Alvor the blacksmith, my new friend, boss and mentor, seems oblivious to the turmoil taking place outside of Riverwood. There's always a hard day's work to be done, after all, and you can't help feeling he'd like you to concentrate a little more on perfecting your crafting than your combat. Though the crafting system in Skyrim amounts to little more than providing the raw ingredients and setting the process in motion, it gives a greater sense of ownership to that new blade. It's a system that will bring no end of satisfaction to the hunter-gatherer who wants something more in return for their efforts in the feral tundra or the sky-high mountain mines.
While characters now embark on a more convincing daily schedule - Alvor himself moves purposefully from forge to grindstone at whatever pace matches the job at hand - they're also more believable by virtue of the brevity of their dialogue. The evolving stories of the people of Skyrim are articulated more succinctly, making for a deeper and richer engagement with the player. Subtitles are disabled by default, and however prone to skipping dialogue you may typically find yourself in a narrative-heavy RPG, I'd urge you to hold back from your instincts and enjoy the much improved voice-acting and exposition of Skyrim's character stories.
Story opportunities present themselves not just from the chatter of villagers around you, but from the vignettes presented as you reach new locations. Arriving in one town, you're presented with an execution scene. Warned that interfering with an execution-in-progress is a serious crime, you'll struggle to resist the temptation to cause havoc anyway. Should you give in to that temptation, the prisoner will attempt to escape and be brought down by the guards, before the wrath of the town descends upon you. You can't say you weren't warned.
More on The Elder Scrolls V: Skyrim
Blog: Skyrim Timelapse: World in Motion
Digital Foundry's latest video epic.
Face-off: Face-Off: Skyrim
PC vs. PS3 vs. Xbox 360.
Blog: Texture problems hit Xbox 360 Skyrim
Don't install it to your hard drive.
During your work for the Thieves Guild, you'll be tasked with infiltrating a home that seems under the perpetual watch of the guard manning the city gates; picking the lock is impossible to do out of plain sight. At this point, you realise that the house can only be accessed in broad daylight and the theft conducted under the nose of a charitable man living in a city consumed by corruption and racketeering. You are a thief though, and you will take those few treasured possessions of the last good man in Riften while he tends to his fireplace. Won't you?
Amongst all of these interactions and branching quest-lines, at the forefront of many players' minds will be the bugs that have plagued some of Bethesda's epic titles. While I'd never recommend abandoning the RPG mantra of saving often, I will note that in my play-through to date, no quest objects have mysteriously vanished, and a wrong word at the wrong time has yet to leave a critical character with an unbreakable silent disposition towards me. For want of a key, I've not found myself trapped underground for all eternity.
In weaving together the extraordinary craftsmanship evident in the music, storytelling, adventure and world design of Skyrim, Bethesda has created a very special game indeed - one that's likely to remain in the affections of gamers for many years to come.
It evokes a word that's overused in reviewing of all kinds: one that's best kept in the cellar in a plainly marked box and reserved only for the most special of occasions. For Skyrim though, I'd like to blow the dust off it, open up the lid, and enjoy a masterpiece with you.
10 / 10
Petition to ban skyrim?good luck with that!
A concerned US citizen has petitioned The White House to destroy all copies of Bethesda's acclaimed RPG The Elder Scrolls V: Skyrim and prosecute anyone caught playing it.
As reported by Kotaku, one B Stephenson of Tennessee submitted the following list of demands to The White House's We The People site:
We petition the Obama administration to: Immediately Ban the Deadly Videogame Known as 'SkyRim' for The Safety of America's Youths.
"Whereas videogaming has proven to cause social, ethical and health problems in people of all ages,
"Whereas sexual perversion and homosexuality are threatening to destroy the Christian foundations on which this nation was built,
"Whereas a new video game has just been created that far exceeds any others in the psychological and spiritual damage it does to teens,
"We, the American people, today ask you,
To enact an immediate ban on the videogame known as 'SkyRim' produced by Blizzard Entertainment.
To seize and destroy all copies already in public hands and erase its presence on the internet.
To prosecute the players of 'SkyRim' to the fullest extent of the law.
To create a national database of videogame avatars and 'screen names' so that teenagers can be better monitored."
Any petition that manages to attract more than 25,000 signatures from the American public within 30 days of publication will garner an official response from the administration.
The Skyrim petition currently boasts ten.
source:eurogamer
As reported by Kotaku, one B Stephenson of Tennessee submitted the following list of demands to The White House's We The People site:
We petition the Obama administration to: Immediately Ban the Deadly Videogame Known as 'SkyRim' for The Safety of America's Youths.
"Whereas videogaming has proven to cause social, ethical and health problems in people of all ages,
"Whereas sexual perversion and homosexuality are threatening to destroy the Christian foundations on which this nation was built,
"Whereas a new video game has just been created that far exceeds any others in the psychological and spiritual damage it does to teens,
"We, the American people, today ask you,
To enact an immediate ban on the videogame known as 'SkyRim' produced by Blizzard Entertainment.
To seize and destroy all copies already in public hands and erase its presence on the internet.
To prosecute the players of 'SkyRim' to the fullest extent of the law.
To create a national database of videogame avatars and 'screen names' so that teenagers can be better monitored."
Any petition that manages to attract more than 25,000 signatures from the American public within 30 days of publication will garner an official response from the administration.
The Skyrim petition currently boasts ten.
source:eurogamer
Friday, 25 November 2011
Mario kart 3DS rocks
British gaming publication CVG has awarded Mario Kart 7 a whopping 9.4/10 and have stated that it’s the Mario Galaxy of the Mario Kart franchise. Eurogamer have also reviewed Mario Kart 7 and have awarded it 8/10 stating that it’s a handheld technical marvel. Mario Kart 7 is released December 2nd in Europe and December 4th in the United States.
Thursday, 24 November 2011
kirby's toss ?
IGN has posted what it deems to be the five most disappointing games of 2011. Surprisingly Kirby’s Returns to Dreamland features on this list despite gaining overall praise from critics and receiving an average review score of 82 on Metacritic. Do you think Kirby’s Return To Dreamland was one of the biggest gaming disappointments of 2011?
Need help in skyrim?
Need any help in skyrim finding that elusive book or spell or even an ingredient,give me a shout and im sure i can help you out!
I gave her the horn!
Yes i know a slightly worrying title for today's instalment,but that's what i was told after completing a quest in skyrim last night,i won't go into detail as i don't want to ruin it for anyone who hasn't either got to that part or are taking part in said quest,needless to say it made me chuckle.
So yes im still banging on about skyrim,BECAUSE ITS FUCKING BRILLIANT,upto now this has to be my GOTY.
Those of you that follow me on twitter will ask the question "what about Batman AC"? as i was banging on about it prior to its release.
Well for me skyrim has it all adventure,romance,suspense,murder,and best of all DRAGONS.
Don't get me wrong batman was superb,but you can see every tiny little ounce of love and detail that was put into creating the massive game world that you are emersed into.
From spectacular water falls inside underground caves to the level of detail in the books that you discover to help you level your character up,it's all just a masterpiece.
Im going to find it very difficult to find a game to top this,just wonderful.
So yes im still banging on about skyrim,BECAUSE ITS FUCKING BRILLIANT,upto now this has to be my GOTY.
Those of you that follow me on twitter will ask the question "what about Batman AC"? as i was banging on about it prior to its release.
Well for me skyrim has it all adventure,romance,suspense,murder,and best of all DRAGONS.
Don't get me wrong batman was superb,but you can see every tiny little ounce of love and detail that was put into creating the massive game world that you are emersed into.
From spectacular water falls inside underground caves to the level of detail in the books that you discover to help you level your character up,it's all just a masterpiece.
Im going to find it very difficult to find a game to top this,just wonderful.
Wednesday, 23 November 2011
I am back
How do all,yes its true im back to bore you all again with my slant on the gaming world.
Much has changed since i last "blogged"myself and my wife had another child Alfie who is now 7 months old,hence not much blogging action.
I have also found that my gaming tastes have changed dramaticly over the past 12 months,i have gone from playing online shooters such as COD and the like,to hankering for something with a richer story,something that can draw me in and grip me and wow me.
Now dont get me wrong there is nothing wrong with games like COD online,its just that i found myself getting whipped by a new generation of gamers whose reaction times were a lot sharper than my 34 year old eyes and brain can manage.
PES11 is still getting a good turn out on my 360,although i thought FIFA12 was a fantastic update to the series this time around,but i do love my PES.
Sooooo then i'll guess i will see you all soon,either via my blog or on twitter,any questions please dont hesitate to ask me either by my gamertag oCHAMP19NSo or by my twitter @denty1977 "links for both can be found here on the blog"
Cheers
Much has changed since i last "blogged"myself and my wife had another child Alfie who is now 7 months old,hence not much blogging action.
I have also found that my gaming tastes have changed dramaticly over the past 12 months,i have gone from playing online shooters such as COD and the like,to hankering for something with a richer story,something that can draw me in and grip me and wow me.
Now dont get me wrong there is nothing wrong with games like COD online,its just that i found myself getting whipped by a new generation of gamers whose reaction times were a lot sharper than my 34 year old eyes and brain can manage.
PES11 is still getting a good turn out on my 360,although i thought FIFA12 was a fantastic update to the series this time around,but i do love my PES.
Sooooo then i'll guess i will see you all soon,either via my blog or on twitter,any questions please dont hesitate to ask me either by my gamertag oCHAMP19NSo or by my twitter @denty1977 "links for both can be found here on the blog"
Cheers
Tuesday, 15 February 2011
No main Pokemon game for Wii
Online gaming publication IGN recently had the chance to sit down with Junichi Masuda, co-founder of GameFreak and director of Pokemon Black & White who disclosed that there will be no main Pokemon game for the Nintendo Wii.
Would we see the Wii host a Pokemon title that was a main part of the series?
“I don’t think so. I think the Pokemon core series is always going to be with handheld hardware, in the future as well. I consider handheld hardware you can carry around with you as almost being equal to being with Pokemon, always. I think handheld really matches the idea of Pokemon that we have. Also, you can communicate and transfer data all the time, whenever you want with a handheld. That’s also a match with the Pokemon concept.”
- Junichi Masuda
New Dance Central DLC hits live today!
Harmonix will launch new downloadable tracks from Missy Elliott, Rick James, Chic and Amerie for Dance Central today.
Here's the list of new songs, which will cost 240 Microsoft Points (£2.06) each and introduce new choreography and routines on easy, medium and hard difficulties.
Chic - Le Freak
Missy Elliott - We Run This
Rick James - Super Freak
Amerie - Heard 'Em All
Earlier this month, a list of potential Dance Central 2 features was seemingly exposed by a Microsoft survey sent to fans.
So get yourself instore to purchase your Microsoft points to buy these beltinfg tracks.
Here's the list of new songs, which will cost 240 Microsoft Points (£2.06) each and introduce new choreography and routines on easy, medium and hard difficulties.
Chic - Le Freak
Missy Elliott - We Run This
Rick James - Super Freak
Amerie - Heard 'Em All
Earlier this month, a list of potential Dance Central 2 features was seemingly exposed by a Microsoft survey sent to fans.
So get yourself instore to purchase your Microsoft points to buy these beltinfg tracks.
Activision wont send COD the same way as GH
While Activision killed of its once booming Guitar Hero business last week after milking the franchise dry with multiple releases each year, analysts don't expect Call of Duty to suffer the same fate.
A number of industry watchers have told IndustryGamers that Activision has nothing to "learn" from the fall of Guitar Hero, and that Call of Duty will remain a top selling franchise as long as game quality is maintained.
"I don't think they are comparable at all," said Wedbush analyst Michael Pachter. "GH is a franchise that people buy once, because the peripherals are great. As it saturated the installed base, the only buyers were people who are new console purchasers, and the 'fad' appeared to wear off at the same time.
"CoD, on the other hand, has a vibrant online community that keeps growing. When a new version comes out, the 'network effect' kicks in, and many people buy it because their friends have done so. The risk to the franchise is competition, not people tiring of the gameplay... CoD won't fade unless Activision opens the door to competition by making a bad game."
David Cole of DFC Intelligence said: "With GH it seemed that it was very likely to be a fad that would be milked until it dried out. It was somewhat the same issue as extreme sports and hunting games. FPS games are a long proven genre and thus don't seem to have fallen into that fad issue.
"However, there is a very real danger of milking a franchise and causing quality to decline, which can result in turning consumers off. With COD I think the danger is trying to maintain the quality of the franchise and making sure they don't release product just to release product."
Lazard Capital Markets' Colin Sebastian offered: "I think music games were a fad - just like fitness games were at one point, and maybe dance games are today. But after years of franchise growth, I wouldn't put Call of Duty in the same category.
"Could Activision mess it up? Sure, but if they focus on maintaining high game quality, fresh story-lines, and online multiplayer, then I don't see an obvious reason for the franchise to decline."
EEDAR's Jesse Divnich added: "I don't believe any lessons learned from the music category applies to the Call of Duty franchise. I trust that Activision knows what they are doing with Call of Duty and I remain unconcerned about the franchise's future."
Last week, Activision announced the formation of a new digital-focused Call of Duty development studio named Beachhead.
source: CVG
A number of industry watchers have told IndustryGamers that Activision has nothing to "learn" from the fall of Guitar Hero, and that Call of Duty will remain a top selling franchise as long as game quality is maintained.
"I don't think they are comparable at all," said Wedbush analyst Michael Pachter. "GH is a franchise that people buy once, because the peripherals are great. As it saturated the installed base, the only buyers were people who are new console purchasers, and the 'fad' appeared to wear off at the same time.
"CoD, on the other hand, has a vibrant online community that keeps growing. When a new version comes out, the 'network effect' kicks in, and many people buy it because their friends have done so. The risk to the franchise is competition, not people tiring of the gameplay... CoD won't fade unless Activision opens the door to competition by making a bad game."
David Cole of DFC Intelligence said: "With GH it seemed that it was very likely to be a fad that would be milked until it dried out. It was somewhat the same issue as extreme sports and hunting games. FPS games are a long proven genre and thus don't seem to have fallen into that fad issue.
"However, there is a very real danger of milking a franchise and causing quality to decline, which can result in turning consumers off. With COD I think the danger is trying to maintain the quality of the franchise and making sure they don't release product just to release product."
Lazard Capital Markets' Colin Sebastian offered: "I think music games were a fad - just like fitness games were at one point, and maybe dance games are today. But after years of franchise growth, I wouldn't put Call of Duty in the same category.
"Could Activision mess it up? Sure, but if they focus on maintaining high game quality, fresh story-lines, and online multiplayer, then I don't see an obvious reason for the franchise to decline."
EEDAR's Jesse Divnich added: "I don't believe any lessons learned from the music category applies to the Call of Duty franchise. I trust that Activision knows what they are doing with Call of Duty and I remain unconcerned about the franchise's future."
Last week, Activision announced the formation of a new digital-focused Call of Duty development studio named Beachhead.
source: CVG
FEAR 3 Paxton Fettel Single Player Game Trailer
brand new trailer,looking gory as ever!
Tuesday, 8 February 2011
Monday, 7 February 2011
Dead Space 2 Knocks off LBP2 off NO 1 spot
Dead Space 2 has entered into the top spot at this week’s UK charts, displacing LittleBigPlanet 2 at number one.
The Visceral horror also topped the Xbox 360 chart, while it debuted in second place on the PS3 and PC charts.
The 360 version was the biggest-selling of the three SKUs, with 56 percent to PS3′s 40 percent, despite having a HD version of Dead Space: Extraction bundled into the Sony version.
Disc-based PC sales made up only 4 percent of the total.
LittleBigPlanet 2 placed at second in the all-formats chart, with FIFA 11 at three, Assassins Creed: Brotherhood at fourth and Black Ops fifth.
The full top ten for the week ending January 29 is below. Last week’s data is here.
- Dead Space 2 (Visceral Games, EA)
- LittleBigPlanet 2 (Media Molecule, Sony Computer Entertainment)
- FIFA 11 (EA Canada, EA Sports)
- Assassin’s Creed: Brotherhood (Ubisoft Montreal, Ubisoft)
- Call of Duty: Black Ops (Treyarch, Activision Blizzard)
- Just Dance 2 (Ubisoft, Ubisoft)
- Need for Speed: Hot Pursuit (Criterion Games, EA)
- Wii Fit Plus (Nintendo, Nintendo)
- Art Academy (Nintendo, Nintendo)
- Just Dance (Ubisoft, Ubisoft)
Wednesday, 2 February 2011
Little Big Planet 2 Review
Two years ago, Little Big Planet was released on the PS3 and became an instant hit — its gorgeous visuals, great gameplay and lots of content made it an instant PS3 classic. Now the sequel is here, and it’s even bigger than before, in fact, it’s so good that Little Big Planet 2 should be your first PS3 game of 2011.
Little Big Planet 2 (LBP2) is a 3D side-scroller where you play as Sackboy, set in the world on Craftworld, which has been invaded by the evil Negativitron, and your job is, of course, to save the world. There are 30 single player levels, and they’re not just tiny maps — they’re fully fledged worlds, most of them with genuinely unique settings, where you can never predict what level is coming up next. However, the levels are somewhat easy, and you should be able to complete them in half a dozen hours. However, there’s plenty of replay value, with awards, starts, unlocks and trophies. Of course, once again, there’s four player co-op, which is just as streamlined as in the first game. And more importantly, just as fun.
But the best part of LBP2 is its in-game creation tool. It’s one of the most extensive ever made in a game, and doesn’t just let you make new levels, it lets you create entire new games. Like a fighting game, for instance. Or pool. Anything really, and there are plenty of tutorials to get you started. And you can share your creations with the community, which is already growing large thanks to the popularity of the first game. And of all those millions of levels uploaded in the first game, you can play those in the sequel.
Visually, the game looks gorgeous just like before, and soundtrack is just as awesome. The game feels polished, although we experienced some nasty load times from time to time, especially when accessing some of the online features. But in all, Little Big Planet 2 is a must have for any PS3 owner, especially if they were into the first game. Just like Super Mario Galaxy 2, Little Big Planet 2 is a worthy sequel that takes everything to a new level.
The Good:
Great levels with lots of variety
Great gameplay
Level editor/game creator is awesome
Nice soundtrack
The Bad:
Occasional long loading times
Fairly short single player campaign
Overall score: 9/10
Available now instore!
Little Big Planet 2 (LBP2) is a 3D side-scroller where you play as Sackboy, set in the world on Craftworld, which has been invaded by the evil Negativitron, and your job is, of course, to save the world. There are 30 single player levels, and they’re not just tiny maps — they’re fully fledged worlds, most of them with genuinely unique settings, where you can never predict what level is coming up next. However, the levels are somewhat easy, and you should be able to complete them in half a dozen hours. However, there’s plenty of replay value, with awards, starts, unlocks and trophies. Of course, once again, there’s four player co-op, which is just as streamlined as in the first game. And more importantly, just as fun.
But the best part of LBP2 is its in-game creation tool. It’s one of the most extensive ever made in a game, and doesn’t just let you make new levels, it lets you create entire new games. Like a fighting game, for instance. Or pool. Anything really, and there are plenty of tutorials to get you started. And you can share your creations with the community, which is already growing large thanks to the popularity of the first game. And of all those millions of levels uploaded in the first game, you can play those in the sequel.
Visually, the game looks gorgeous just like before, and soundtrack is just as awesome. The game feels polished, although we experienced some nasty load times from time to time, especially when accessing some of the online features. But in all, Little Big Planet 2 is a must have for any PS3 owner, especially if they were into the first game. Just like Super Mario Galaxy 2, Little Big Planet 2 is a worthy sequel that takes everything to a new level.
The Good:
Great levels with lots of variety
Great gameplay
Level editor/game creator is awesome
Nice soundtrack
The Bad:
Occasional long loading times
Fairly short single player campaign
Overall score: 9/10
Available now instore!
Monday, 3 January 2011
Bioshock novel coming soon
BioShock: Rapture, a new novel that tells the tragic tale of Andrew Ryan's maddeningly ambitious yet ultimately doomed vision for an underwater utopian metropolis, has unexpectedly surfaced over at Amazon. If the listing is accurate, the book will be available on March 1, 2011.
The first scant details about John Shirley’s text-based BioShock prequel released last May. At the time, it was expected that the book would come out sometime around the release of BioShock 2, but obviously that didn’t happen. Irrational Games’ creative director Ken Levine was previously the only writer associated with the novel, but, as Big Download reports, Levine’s input was limited to an introductory chapter. I guess Levine was too "busy" working on BioShock Infinite to write an entire novel. Slacker.
BioShock is my favorite game universe of all time, and to have a chance to see the founding and fall of Rapture (since BioShock 2 sadly missed out on letting players play through it firsthand) from over the shoulder of Andrew Ryan is something I can’t wait to experience.
BioShock: Rapture will be available in hardcover for $18.47, paperback for $10.19, and on the Kindle for $9.99.
Source: Big Download
BioShock: Rapture will be available in hardcover for $18.47, paperback for $10.19, and on the Kindle for $9.99.
Source: Big Download
Nintendo 3DS(Nintendo):New Demonstration
Can not wait to get my hands on one of these babies,dont forget to stay tuned for the european reveal in Amsterdam on the 19th of this month,the video above is showing how the 3DS uses its augmented reality to capture its users image to create a Mii,how cool is that!
3DS leaks out of china
Of all the ways Nintendo wanted to start of 2011, having their highly-anticipated handheld leak out of a production plant in China wasn't likely one of them. The above photo was taken by an mysterious source out of China with access to an early version of the Nintendo 3DS. Clearly the photo wasn't taken on the production line, either, as the leaker had plenty of time to arrange Yoshi next to his shot. Oh, and there are six more shots of the device, many of which feature other Nintendo handhelds so you can see how the 3DS compares, size-wise.
In terms of leaks, it's a doozie. Not iPhone 4 leak big, given that we've already seen the 3DS and knew about what it was going to look like, but still, this is not how Nintendo wanted to debut the final look of the handheld. After all, the company has a 3DS event in just a couple weeks, where the final hardware and most of the launch games are likely to be playable.
If you prefer your pictures moving, the guy who swiped the 3DS has uploaded a video showing off the device and comparing it to the other handhelds.
Interesting to see that the 3DS is just slightly thicker than the DSi (even without its back plate) but a smidge shorter, length-wise, despite the new, widescreen top screen.
The 3DS that was taken is basically inactive, so the leaker can't run any games or even open up the system profile screen. Thankfully we won't have to wait to see the final version of the device in action, though. Basically everything about the 3DS launch will be revealed on January 19, so stay tuned.
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